Game Developers Conference: March 7-11, 2005, San Francisco: GDC Audio Proceedings (Audio)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 10:08 |
| Modified | 2024-12-23 10:08 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: AUDIO MP3 CD CD-R Audio is encoded with 11khz, 18 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Audio: Adaptive Music Jam / Chuck Doud, Guy Whitmore, Jason Booth Audio Implementation Methodologies / Marc Schaefgen Audio Production for Halo 2 / Jay Weinland, Marty O'Donnell Breaking the Mold: Audio Innovation in Downloadable Games / Michael Sweet Career Development: In-house, Freelance, or Part of an Audio Production Company? / Chris Hegstrom, Don Veca, Jerome Rossen, John DeBorde, Simon Amarasingham Covering Your Assets: Music Publishing Royalties / Billy Martin, Jeff Brabec, Shawn Le Mone, Steve Schnur, Todd Brabec Everything You Need to Know About Copyright, Performance Rights, and Music Publishing / Jim Charne Expert Ears for the Game Pioneer / Fred Aldous, Jack Buser, Kelly Cole, Paul Klingberg Game Audio: Are We Done? Game Audio Into the Future / Brian Schmidt How To Produce and Promote a Game Soundtrack Album / Bob Rice, Chuck Doud, Marty O'Donnell, Nile Rodgers, Rod Abernethy Intelligent Game Audio Mixing and Automation / Scott Selfon Interview with the Maestro: Nobuo Uematsu (English) / Chance Thomas, Nobu Uematsu Interview with the Maestro: Nobuo Uematsu (Japanese) / Chance Thomas, Nobu Uematsu Mobile Phone Audio 101 for Producers / Devin Maxwell My Amp Goes Up to 11: Audio Reference Levels and Dynamics in Games / Brian Schmidt, Dave Murrant, Fred Jones, Jory Prum, Mark Tuffy, Nick Peck The Next Best Thing to Being There: Creating Ambience and Immersion in Games / Chuck Russom, Dave Murrant, Julian Kwasneski, Marc Schaefgen SCREAM: A Users Perspective / Dave Murrant Talk Dirty to Me: VO for Leisure Suit Larry / D. Chadd Portwine Techniques for Fighting Repetition in Game Audio / Scott Selfon What Makes Music for Games "Music for Games"? / Chuck Doud, Clint Bajakian, Jack Wall, Jared Emerson-Johnson, Peter McConnell Vision: Gameplay Moves Forward into the 21st Century / Peter Molyneux The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
21:33:36 |
97011 |
| Total | 21:33:36 |
97011 |
Files
| Filename | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Audio).cue |
164 |
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Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Audio).bin |
228169872 |
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Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Audio).img |
228169872 |
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Rings
| # | Mastering Code | Additional Moulds | Offset | |
|---|---|---|---|---|
| 1 | L0 | MB-UG-80GP(01206104) | 4354 8B C 20271 | -30 |
| LS | -30 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 35 30 35 30 35 30 39 35 37 33 33 30 30 00 |
2005-05-05 |
09:57:33.00 |
+00:00 |
| Modification | 32 30 30 35 30 35 30 35 31 30 30 30 31 34 30 30 00 |
2005-05-05 |
10:00:14.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |