Game Developers Conference: March 4-8, 2003: San Jose, California: GDC Audio Proceedings (Business & Legal/IGDA)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 09:57 |
| Modified | 2024-12-23 09:57 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: BIZ_IGDA MP3 CD PC/Mac Hybrid Audio is encoded with 11khz, 32 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Bios PDF Applications: Acrobat Reader Quicktime Audio: Business & Legal 10 Great Reasons You Don't Want to Make a Massively Multiplayer Game! / Gordon Walton A Review of Funding Models for the Independent Developer and Their Implications / Jeff Hilbert, Bruce Poitevan, Kathy Schoback, Jonathan Strause Applying the Lessons Learned from Korea and Lineage to Today's and Tomorrow's Online Games / Tack Jin Kim Completion Bonding for Game Development Projects / Steve Fayne, Jason Kay, Frank Pape Developing Wireless Games: From Idea to the Marketplace / Oliver Miao Doing Business with the Telecom Industry: Understanding their Deal Terms, Culture, Rites & Rituals / Dan Scherlis Going Global: Effective Strategies for Protecting Intellectual Property Worldwide / Scott Pink How to Take Your Mobile Game to Market / Matthew Bellows, John Chasey, Oliver Miao, Itsuro Yoshimoto Korea, Where Multiplayer Gaming is King / Cindy Armstrong, Robert Garriott, J.C. Herz, Seung Hoon Choi, Won Il Sue Mobile Games: Japan and the Future / David Collier Negotiating the Best Deal Possible / Jay Powell Product Success in Online Software Distribution / Stevie Case, David Nixon, Paul Thelen, John Vechey, Margaret Wallace Proven Strategies for Self-Publishing on the Internet: Real-Life Stories of What Works and What Doesn't / Daniel Hart, Charlene Li, Matt Mihaly, Joseph R. Varet, Show Me The Money! Revenue Models for Massively Multiplayer Online Games / Scott Brown, Chris Early, Brian Green, John Smedley The Intellectual Property Realm: New Challenges for the Developer / Stephen Rubin U.S. Immigration Issues for Game Developers / Howard Shapiro What It Takes To Run a Successful Game Studio / Todd Hollenshed, Geoff Keighley, Ron Moravek, John Schappert When the Site Hits the Fan: Wrangling Community Fansites / Elonka Dunin, Darren Futa, Jeff Gatlin, Michael Perry IGDA Findings of IGDA's 2002/2003 Online Games Whitepaper / Alex Jarett, Jennifer MacLean, Dave Rohrl, Jeferson Valadares, John Welch Freedom of Expression: Dealing with the Threat of Censorship / Jason Della Rocca, Daniel Greenberg, Hal Halpin, Gerard Jones, Marc Szafran Preserving the Past - The Panel / Jim Charne, Greg Costikyan, Henry Lowood, Steve Meretzky The Social Significance of Games: Killing our Monsters / Gerard Jones
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
42:04:40 |
189340 |
| Total | 42:04:40 |
189340 |
Files
| Filename | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
Game Developers Conference - March 4-8, 2003 - San Jose, California - GDC Audio Proceedings (USA) (Business & Legal-IGDA).cue |
187 |
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Game Developers Conference - March 4-8, 2003 - San Jose, California - GDC Audio Proceedings (USA) (Business & Legal-IGDA).bin |
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Game Developers Conference - March 4-8, 2003 - San Jose, California - GDC Audio Proceedings (USA) (Business & Legal-IGDA).img |
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Rings
| # | Mastering Code | Mastering SID | Mould SIDs | Offset | |
|---|---|---|---|---|---|
| 1 | L0 | 30507MFG BY EVA-TONE INC, CLEARWATER, FL1023350ST1 | IFPI LL41 | ifpi 1M02 | -22 |
| LS | -22 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 33 30 35 30 31 31 34 32 35 34 38 30 30 00 |
2003-05-01 |
14:25:48.00 |
+00:00 |
| Modification | 32 30 30 33 30 35 30 31 31 34 32 36 30 33 30 30 00 |
2003-05-01 |
14:26:03.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |