Game Developers Conference 07: March 5-9, 2007: The Moscone Center, San Francisco, CA (Visual Arts Track)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Serial | 07-GDC |
| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 09:47 |
| Modified | 2024-12-23 09:47 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: GDC-07 Visual Arts Track MP3 CD CD-R Audio is encoded with 22khz, 32 kb/s, 32 bits per sample, mono MP3.
Contents
Overview PDF Audio: Myrrh and Commonsense: Random Afterthoughts on Art Directing a Game of Fantasy / Daniel Dociu Cross Application Asset Creation for LAIR: From Characters to Clouds / Mark Teare Autodesk 3ds Max and Autodesk Maya: Advanced Animation Techniques / Grayson Chalmers, Tony Lewellen Leaping Across the Uncanny Valley with Universal Capture (UCap): / From The Matrix Films to Real-time Interactive Applications / George Borshukov Art Department Confidential / Seth Spaulding Autodesk Maya Tips and Tricks for Next-Generation Game Developers / Lee Fraser LucasArts: True Next Generation Gameplay in Service of Story & Character / Denny Thorley, Haden Blackman Final Fantasy XII Postmortem / Taku Murata The Creation of SAINTS ROW’s Open World Cityscape: Stilwater / Jason Hayes, Kenny Thompson Autodesk 3ds Max Tips and Tricks for Next-Generation Game Developers / Shane Griffith Evolve: Character Pipeline Advances for Next-gen Titles / Christopher Evans, Hanno Hagedorn 4D in Zero Space: Living Games with Procedural Textures / Sebastien Deguy Re-thinking the Visual Pipeline for Next-Gen Games / Alexandre Amancio Merging Art and Marketing: A Look Inside the Gears of War Visual Marketing Effort / Tim Dean More Than Just A Pretty Map - Creating Next-Generation Materials for LAIR / Matthias Worch Tech-Art Driven Shader Pipelines in 3dsmax / Raymond Stewart Athletic Performance: Intelligent Believable Characters / Eric Armstrong, Henry LaBounta Next-Generation Facial Rigging: Development of an Infinite Pose Combination Facial System / Judd Simantov Autodesk 3ds Max and Autodesk Maya: Advanced Tool Writing for Technical Directors / Jeff Hanna, Randy Stebbing Adapting Digital Cinematography Techniques for Game Development / Jerry O’Flaherty High-Def Outdoor Environments / Michael Khaimzon Cinematic Game Design II: Storytelling / Marty Stoltz, Richard Rouse III Art Direction Vision: Defining, Communicating, and Delivering It / Ocean Quigley Art Direction Vision: Defining, Communicating, and Delivering It / Justin Thavirat
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
40:28:62 |
182162 |
| Total | 40:28:62 |
182162 |
Files
| Filename | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
Game Developers Conference 07 - March 5-9, 2007 - The Moscone Center, San Francisco, CA (USA) (Visual Arts Track).cue |
179 |
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Game Developers Conference 07 - March 5-9, 2007 - The Moscone Center, San Francisco, CA (USA) (Visual Arts Track).bin |
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Game Developers Conference 07 - March 5-9, 2007 - The Moscone Center, San Francisco, CA (USA) (Visual Arts Track).img |
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|
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Rings
| # | Mastering Code | Offset | |
|---|---|---|---|
| 1 | L0 | 80 PG7487 | +30 |
| LS | +30 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 37 30 33 33 30 31 31 30 34 35 39 30 30 00 |
2007-03-30 |
11:04:59.00 |
+00:00 |
| Modification | 32 30 30 37 30 33 33 30 31 31 31 38 34 30 30 30 00 |
2007-03-30 |
11:18:40.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |