Game Developers Conference 07: March 5-9, 2007: The Moscone Center, San Francisco, CA (Programming Track)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Serial | 07-GDC |
| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 09:36 |
| Modified | 2024-12-23 09:36 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: GDC-07_Programming Track MP3 CD CD-R Audio is encoded with 22khz, 32 kb/s, 32 bits per sample, mono MP3.
Contents
Overview PDF Audio: Skinning with Dual Quaternions / Ladislav Kavan, Steven Collins Dealing with Destruction: AI From the Trenches of “Company of Heroes” / Chris Jurney, Shelby Hubick Meeting Players Halfway: Using Adaptive Systems to Prevent Player Frustration / Lida Tang Dragged Kicking and Screaming: Source Multicore / Tom Leonard Sphere Maps With the Near-equal Solid-angle Property / Liang Wan, Tien-Tsin Wong 3D in 3D: Rendering Anaglyph Stereographics in Real-time / Bruce Oberg Three Approaches to Halo-style Behavior Tree AI / Chris Hecker Applied Physics: MotorStorm / Scott Kirkland Hair Styling: A Teenager’s Dream, An Artist’s Nightmare / Peter Woytiuk Projection Matrix Tricks / Eric Lengyel Sort-Independent Alpha Blending / Houman Meshkin Pre-computed Light Carving into Meshes / Stephan Etienne Shared Technology at Rare: Good and Bad / Tom Grove Automatic Generation of Dynamics Models / John Ratcliff The Look of “Viva Pinata”: A Detailed Tour Of The Graphics Engine / Michael Boulton Saints Row Multiprocessing Architecture / Randall Turner MotoGP’06 for Xbox 360: A Post-Mortem of our Next-Gen Tool Chain / David Jefferies, Tom Williams The Shader Design Tool: Radical’s Collaborative Approach to Shader Development / Neall Verheyde, Simon Hatch Is There Anything Comparable to Spherical Harmonics But Simpler? / Chi Sing Leung, Tien-Tsin Wong RSX Best Practices / David Simpson, Jon Olick, Mark Cerny Real-World SPU Usage / Chris Carty, Nicolas Serres 3D Tricks: Engineering Innovation on the Nintendo DS / Chuck Homic, Gregory Oberg How To Animate a Character You’ve Never Seen Before / Chris Hecker The Programmer’s Challenge / Brian Jacobson, Casey Muratori, Chris Butcher, Chris Hecker, Eric Malafeew, Jeff Roberts, Jonathan Blow, Josh Adams TR1: C++ on the Move / Pete Isensee Motion Capture Compression / Okan Arikan Embodied Agents in Dynamic Worlds / Bryan Stout, John O’Brien OpenGL ES 2.0: Start Developing Now / Dan Ginsburg Feud No More: Learning to Love the Hybrid Web/Download Casual Game / Bret Barker, David Fox Under the Compiler’s Hood: Supercharge Your PLAYSTATION3 Code / Andy Thomason Designing Revolutionary Controls / Jesse Raymond, Mike Chrzanowski
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
44:07:73 |
198598 |
| Total | 44:07:73 |
198598 |
Files
| Filename | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
Game Developers Conference 07 - March 5-9, 2007 - The Moscone Center, San Francisco, CA (USA) (Programming Track).cue |
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Game Developers Conference 07 - March 5-9, 2007 - The Moscone Center, San Francisco, CA (USA) (Programming Track).bin |
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Game Developers Conference 07 - March 5-9, 2007 - The Moscone Center, San Francisco, CA (USA) (Programming Track).img |
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|
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Rings
| # | Mastering Code | Offset | |
|---|---|---|---|
| 1 | L0 | 80 PG7487 | +18 |
| LS | +18 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 37 30 33 33 30 31 31 30 34 35 39 30 30 00 |
2007-03-30 |
11:04:59.00 |
+00:00 |
| Modification | 32 30 30 37 30 33 33 30 31 31 35 35 33 33 30 30 00 |
2007-03-30 |
11:55:33.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |